Introduction to Blender
Blender is a free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. It is a solution for 3D modelling, sculpting, multi-layer UV mapping, procedural and bitmap texture creation and manipulation, creating complex shading networks through a node based interface, deforming geometry through an editable modifier stack, simple to complex armature/skeleton deformation with constraints and tracking options including the ability to animate between IK and FK, a full games development platform with a unique user friendly interface that alleviates the need to learn a programing language but can be extended through python, 2D and 3D animation that can be represented as blind data (in a dope sheet type of interface) or as interpolation curves, the ability to use non-destructive animation, support for multiple rendering interfaces including Renderman through free plugins such as MOSIAC, a node-based compositor and a non-linear video sequencer amongst many other features.
The easiest way to install Blender in ubuntu is through Synaptic. Click System > Administration > Synaptic Package Manager. Search for Blender, mark it for installation and click Apply.
Additional Installation Instructions
Alternatively in terminal type
- sudo apt-get install blender
In order to obtain the latest stable version of Blender, as the version in ubuntu software repositories may not be the latest version. go to http://www.blender.org/download/get-blender/ and click on the appropriate version that suites your operating system.
Developers and testers can obtain the latest builds of Blender from http://www.graphicall.org/builds/
Blender documentation, videos, tutorials and examples can be found at the following locations.
http://www.blender.org/ - The official Blender website.
http://wiki.blender.org/index.php/Main_Page - Blender wiki user manual and extensive documentation.